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Dear Readers,
I think that in the future, the direction of this blog will be less oriented towards provision of primary sources, and more to the discussion of relevant topics in futurism, alternate realities (to yours), and alternate histories.
That's not to say that I will stop sharing my research with you, but in this format I can share more possibilities with you at once, freed from the restrictions of a primary source.
Therefore, today I want to discuss how warfare will change when the primary arena of combat changes to be outer space. There are a variety of different options, which all depend on how the societies in question have advanced their technologies.
The
spacecraft that you are used to are incredibly simple. They are unable to withstand the wide variety of attacks that your militaries have come up with, and certainly would not be able to stand up to more advanced weaponry. Let's not dress it up: space warfare in your time stream is a neglected area of research.
Really, I find that kind of refreshing. Wars in space are nasty things, and it is good that so far your society has managed to keep space a peaceful zone of international collaboration and economic competition. However, I do not believe that even your contemporaries expect that situation to continue forever, especially as more private interests enter the space arena. This article should provide you with some idea of what space combat will and won't look like, given a few assumptions.
Just so that we're all being realistic:
space warfare is not going to look like STAR WARS. The action depicted in STAR WARS, probably your most memorable imagining of space combat, is also woefully ignorant of what space is actually like. No matter what assumptions are made, I can't find a time stream wherein space combat resembles
World War II-era naval air combat. In no small part because there isn't any air resistance in space, so the long, banking turns you see in such films are wholly unnecessary.
There are, however, a few different frameworks for space combat. Each has a prerequisite technology associated with it, so I'll go through one by one, in a series of posts.