Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Tuesday, October 12, 2010

Warfare in Space, Part 2

ASTP Training at Star City - GPN-2002-000158Image via Wikipedia
Dear Readers,

  I have taken it upon myself to write a short series on warfare in space, given some attention that topic's gotten lately around the Internet.  The first in this series dealt with warfare using technology contemporaneous to you, and this second piece will operate under a different assumption.  The third, and final post in the series, will show up later in the week.

   Let's take the technology a little further into the imagination in this post.  Last time, we were bounded by the nasty problem of inertia.  Objects in motion prefer to stay that way, in the same direction, and that ruled out the kind of combat that is seen in movies like Star Wars.

   But what if you could eliminate inertia?  Would that mean we start to see X-wings that swoop down over vast battleships?  Today's assumption: A device has been invented that allows you to negate the inertia of a space vehicle.   You'd be surprised what that assumption does for the overall layout of the space battlefield.

Wednesday, October 6, 2010

Warfare in Space

Emblem of the Space Warfare Center (now the Sp...Image via Wikipedia
Dear Readers,

   I think that in the future, the direction of this blog will be less oriented towards provision of primary sources, and more to the discussion of relevant topics in futurism, alternate realities (to yours), and alternate histories.

   That's not to say that I will stop sharing my research with you, but in this format I can share more possibilities with you at once, freed from the restrictions of a primary source.

   Therefore, today I want to discuss how warfare will change when the primary arena of combat changes to be outer space.  There are a variety of different options, which all depend on how the societies in question have advanced their technologies.

   The spacecraft that you are used to are incredibly simple.  They are unable to withstand the wide variety of attacks that your militaries have come up with, and certainly would not be able to stand up to more advanced weaponry.  Let's not dress it up: space warfare in your time stream is a neglected area of research.

   Really, I find that kind of refreshing.  Wars in space are nasty things, and it is good that so far your society has managed to keep space a peaceful zone of international collaboration and economic competition.  However, I do not believe that even your contemporaries expect that situation to continue forever, especially as more private interests enter the space arena.  This article should provide you with some idea of what space combat will and won't look like, given a few assumptions.

   Just so that we're all being realistic: space warfare is not going to look like STAR WARS.  The action depicted in STAR WARS, probably your most memorable imagining of space combat, is also woefully ignorant of what space is actually like.  No matter what assumptions are made, I can't find a time stream wherein space combat resembles World War II-era naval air combat.  In no small part because there isn't any air resistance in space, so the long, banking turns you see in such films are wholly unnecessary.
  
  There are, however, a few different frameworks for space combat.  Each has a prerequisite technology associated with it, so I'll go through one by one, in a series of posts.